![]() ![]() That's a lot of attempts before reloading. Powerful items tend to cost 35-70k, so you could buy them with a merchant, but you get 5 attempts per reputation reset and those only tend to cost 1k-7k. If you're eyeing a hard to steal item that could give you the edge: save and take the risk to at least 2 resets.You'll get a ton as you get access to harder dungeons and, especially, if you find/beat a Cait enemy type (the cats with big bags). Keep in mind who uses pure mag/phys attacks, as the optimizer will stack attack stats combined to favor them over maximizing stats per character. Another important tip to keep in mind is that the equipment optimizer stops being useful fairly early on.Re-visit any optional dungeons you haven't completed yet that are sub 20, where there should be a few lv15 ones. If you're keeping notes on npc encounters, purple chests, and optional dungeons: back track.In fact you should prioritize getting all of them before moving on. Yes you're right in going after job shrines.This game (quite oddly) doesn't include the random encounter slider that their previous titles have, so this is the next best thing. ![]() Honestly make sure someone equips the scholar's passive evasive maneuvers to lower encounter rates, then take it off and grind when you get to a save point in a dungeon that yields high exp/jp for your abilities.You get a solid cast of fighters that should be able to handle most boss fights and dungeons. Something I learned a bit later: just choose a static group of 3 members, then rotate out the 4th member based on chapter completions.The turn defending also gives you a chance for second wind if you gave your scholar that passive (regen SP). There's a good chance you can hit SOMEONE'S elemental weakness with the scholar's range, but even if you can't it tends to kill full groups. In round 2 use a full BP magic attack of one of your spells that hits twice (sp 22 moves). If you want a pretty full proof plan to take out some harder random encounters (heck I did this throughout the entire game), you can do the following at the beginning of each battle: have a scholar defend (first in turn order next turn plus gain a bp), have a merchant give the scholar 1 extra bp, the have a dancer buff the scholar's magic attack.Almost all of them have elementals, sometimes coming in packs of twos in a single encounter, where they can hit your entire group for 1k AoE if you go in too early. Leave those lv20 optional dungeons for when you have better elemental resistances.Ah I got hit back to reality by the same encounter! Here are some tips:
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